Fight through hand-crafted levels filled with traps while your clothes tear and your options shrink. Capture does not end the run. Instead you struggle against real rope restraints that limit movement and actions until you free yourself or get overwhelmed by the returning goblins in this intense bondage-focused roguelite.
Solo Descent into the Goblin Cave
1. Kes pushes deeper alone in search of her true goal while the cave fights back at every step.
2. Combat, traps, and limited resources force constant risk-versus-reward decisions.
3. Every failed encounter risks being bound and left vulnerable for the pack’s return.
Realistic Rope and Lock Escape Mechanics
1. When captured, wrists and ankles are tied with functional knots that block specific actions.
2. Bound hands cannot grab swing ropes and bound feet cannot jump, creating genuine physical limitation.
3. Players must carefully work the knots and iron locks under time pressure before the goblins come back.
Clothing Damage and Escalating Vulnerability
1. Clothes tear progressively during combat and capture, leaving Kes more exposed with each floor.
2. Greater exposure increases both visual intensity and the difficulty of staying free.
3. Items, throwing knives, magic, and a skill tree offer ways to fight back or recover faster.
Roguelite Progression with Curses and Shop
1. Between floors a shop and skill tree let you prepare for the next descent.
2. Curses grant powerful benefits while taking something important away.
3. Successful escapes and deeper runs unlock stronger tools against the growing goblin threat.





