In this adult training game, a man reborn in a fantasy world faces persecution for his orc-like appearance and is exiled to a forest cabin, where a female knight investigating local orc attacks mistakes him for a threat before being saved by a mysterious old vase, forcing him to train her within 5 days to avoid death at the hands of her arriving party.
Cursed Vase Core Mechanic & 5-Day Time Limit
1. The core gameplay loop revolves around the mysterious old vase the protagonist finds in his forest garden, which grants him temporary supernatural abilities to subdue the lost female knight without killing her, while also hiding her from her incoming party members.
2. Players are bound by a strict 5-day in-game time limit before the knight’s allies arrive to search the area, meaning every training session and dialogue choice directly impacts whether the protagonist can secure his safety and build a bond with the knight before the deadline hits.
3. This time-bound structure adds strategic tension to the otherwise relaxed cohabitation premise, as players must balance building trust, unlocking new interaction options, and advancing the knight’s emotional state to avoid the multiple bad endings triggered by the knight’s party discovering her.
3DCG Interactive Training System & Control Schemes
1. The game features fully rendered 3DCG character models and environmental assets for the forest cabin setting, with a free-form camera system that lets players adjust viewing angles, zoom distance, and focus points via right-click rotation, scroll wheel zoom, and middle-click focus adjustment to capture every detail of interactions and training sequences.
2. Training actions are split into three distinct control types to suit different playstyles: motion-based controls for physical interactions where mouse movement speed adjusts interaction intensity, click-based controls for one-off discrete actions, and passive voyeur-style sequences that require no input at all.
3. All training actions trigger dynamic character reactions and emotional shifts, with visible changes in the knight’s facial expressions, body language, and dialogue options as players progress through different training stages, making each playthrough feel responsive and tailored to player choices.
Branching Story Paths & Unlockable Endings
1. Every training decision, dialogue choice, and interaction style directly alters the knight’s emotional state and trust level, creating a wide branching narrative that lets players pursue different relationship dynamics, from strict disciplinary training to gentle, bond-focused cohabitation.
2. The game includes 12+ canonical endings ranging from the knight returning to her kingdom with modified memories, to the protagonist joining her on her adventures, to secret bad endings triggered by failing to meet the 5-day deadline or pushing the knight too far with overly aggressive training choices.
3. New Game+ mode carries over unlocked character traits, training upgrades, and story clues, letting players access hidden side content, alternate training routes, and rare cutscenes that are unavailable on first playthroughs to encourage multiple runs.
Consensual Adult Content & Player Accessibility
1. All mature adult content in the game is fully optional and can be toggled on or off via a dedicated settings menu at any time, with clear pre-scene warnings and adjustable intensity settings to let players customize their experience to their comfort level.
2. All intimate and training interactions are framed as consensual between the two characters, with no non-consensual scenarios or exploitative tropes included in any canonical story route, adhering to content guidelines for adult interactive media.
3. Additional quality-of-life features include adjustable text speed, subtitle support for 10+ languages, a skip function for already viewed scenes, and customizable control keybindings, making the game accessible for both visual novel veterans and first-time players of adult interactive titles.






