Witch Keeper is a first-person 18+ force feeding and weight gain simulation RPG where you play as a high-security prison warden tasked with fattening a snarky captive witch to convert her stored fat into mana for summoning otherworldly food and upgrading gear—while dodging the risk of ending up fatter than her yourself.
Story & Immersive Roleplay Setup
1. You step into the role of a newly assigned warden at a remote containment facility holding a notoriously powerful witch whose unrestrained magic could raze the surrounding region if her powers are not fully suppressed.
2. Facility researchers uncover her unique magical trait: she automatically converts excess body fat into raw, highly potent mana, making forced weight gain the only proven method to lock away her abilities long-term.
3. The story unfolds through sharp, banter-filled dialogue exchanges with the captive witch, who openly mocks your containment efforts even as her body transforms, adding darkly comedic tension to the high-stakes scenario.
Core Gameplay & Progression Systems
1. The central gameplay loop tasks you with curating and serving massive portions of magically enhanced, otherworldly food to the witch, with portion size and food type directly dictating how quickly she gains weight and generates usable mana.
2. Generated mana can be spent to unlock new exotic food variants, upgrade your warden equipment to feed her more efficiently, and unlock exclusive dialogue and scene variations tied to her shifting physique and attitude.
3. A hidden reversal meter tracks how much magical food you consume yourself during feeding sessions, and if you neglect your own limits, you can trigger a rare alternate ending where you end up significantly fatter than your captive.
Character Design & Mature Interactive Content
1. All explicit content is rendered in uncensored, high-detail first-person perspective art that puts you directly in the warden’s seat during feeding and intimate interaction scenes, with dynamic, fully adjusted character models as the witch’s weight increases across playthroughs.
2. The witch’s voice acting is delivered with dry, cutting sarcasm that stays fully consistent across all scenes, making her snarky, antagonistic personality feel authentic even during mature, explicit sequences.
3. The art style blends gritty, industrial prison facility aesthetics with soft, exaggerated character design for the witch, creating a sharp visual contrast that heightens the immersion of containment and feeding scenarios.
Community Support & Replay Value
1. Dedicated player communities have compiled full walkthroughs for every possible ending, including the rare warden reversal ending, along with optimized feeding route guides to max out mana generation as quickly as possible.
2. The game has full official mod support, with popular community additions including new food items, alternate witch dialogue lines, custom outfit options for both characters, and additional scene variations that expand on the base story.
3. The development team releases regular small content drops that add new food types, side quests, and interactive minigames tied to the feeding loop, keeping the experience fresh for players running multiple playthroughs to view all content.


