Do As I Say - Obedience to the Ninja Master is a narrative-driven simulation set in a modern era where traditional shinobi roles have become obsolete. Players follow the story of a protagonist forced into the role of a mentor for Kaede, a struggling trainee. The gameplay focuses on training sessions, discipline management, and the evolving personal bond between a reluctant master and his devoted student.
Traditional Shinobi Instruction and Discipline
1. The narrative begins with the protagonist assuming responsibility for Kaede's development after her repeated failures in standard ninja evaluations. The core objective is to implement a rigorous training regimen that challenges her physical endurance and mental fortitude, pushing her to overcome the obstacles that previously hindered her progress.
2. Training modules involve a variety of traditional exercises, ranging from stealth maneuvers to complex escape drills. These challenges are designed to test her agility and her ability to remain calm under pressure, requiring players to make strategic decisions regarding the intensity and focus of each session to ensure her growth as a shadow warrior.
3. As the training progresses, the relationship between the master and the student undergoes significant shifts. Players must balance the demands of strict discipline with the growing interpersonal connection, as Kaede’s initial affection for her master complicates the professional nature of their training environment.
Advanced Conditioning and Vitality Management
1. Beyond basic physical drills, the curriculum explores specialized techniques focused on breath control and physical awareness. Players guide Kaede through endurance tests that require her to maintain composure in demanding positions, emphasizing the importance of total body control and unwavering focus in the face of exhaustion.
2. Success in these modules relies on understanding the student's limits and effectively managing her stamina. By monitoring her reactions and performance metrics, the master can tailor the instruction to target specific areas of weakness, gradually building her resilience and improving her overall capability within the village hierarchy.
3. The game emphasizes the psychological aspects of mentorship, where the student's trust in her master becomes a vital component of her success. As her skills improve, new and more complex scenarios become available, reflecting her transition from a failing novice to a highly disciplined and capable practitioner of the hidden arts.
Narrative Progression and Interactive Outcomes
1. The story unfolds through a series of interactive chapters where the choices made during training sessions influence the final outcome of the narrative. The balance between strict authority and personal interaction determines how Kaede adapts to her role and how she views the protagonist as her mentor.
2. Various unlockable paths allow for the exploration of different facets of their relationship and the traditions of the ninja village. These branches provide deeper insight into the characters' backgrounds and the motivations driving their commitment to a craft that many believe no longer has a place in the modern world.
3. The ultimate goal is to guide Kaede toward a successful completion of her training, fulfilling the protagonist's duty as a master. The culmination of their efforts reveals the impact of the unconventional training methods on her identity and her future within the clandestine world of the shinobi.



