MindWare: Infected Identity Logo

Latest Version:0.3.1

Size:2G

Last Updated:Sep 12, 2025

MindWare: Infected Identity Victory Screenshots

OS: Windows

Version 0.3.1 (Public)

Added: Sex with client's boyfriend

Added: Try Maria disguise

Added: Feminine clothes dreams

Added: Bonus sleep hypno for those who have tried hot outfit

Improved: Various small improvements

Fixed: Various small fixes (mostly typos)

Fixed: The 2nd meeting with Roderick and Sarah doesn't go away no matter how many times you play out the scene

Fixed: The $349.99 Hot Pink Designer Purse from the Vivid store cannot be purchased

Fixed: bad evaluation: can't access property "activeJobs", State.variables.byteBunkerV2 is undefined

Fixed: Softlock between taxi voyeur tasks

Fixed: The pussy masturbate dream, i had no AP, went 2 work & cant work or leave

Fixed: Day 35, the Maid, the folding bedsheets picture. If you click on it, it opens the cleaning the toilet picture

Changed: New Extra Options password

About MindWare: Infected Identity

In MindWare: Infected Identity, players assume the role of a rogue hacker thrust into a neon-drenched cyberpunk dystopia, where a gender-altering malware forces existential choices that reshape identity, morality, and the fate of a city consumed by digital excess.

Immersive Narrative & Moral Dilemmas

1. Fluid Identity: Every decision impacts your evolving gender expression and neural state, blending cybernetic enhancement with psychological transformation.

2. Branching Consequences: Forge alliances with factions like the rogue AI collective NeuroVex or the human rights group Code Equity, each offering conflicting solutions to the mindware outbreak.

3. Ethical Crossroads: Navigate scenarios where hacking corporate systems may cure your infection—or exploit it to overthrow a corrupt regime, with irreversible outcomes shaping the story’s finale.

Cyberpunk Aesthetic & Tech-Driven Worldbuilding

1. Neon-Noir Environments: Explore the sprawl of Neo-Kyoto, a cityscape where neon-lit pleasure districts clash with decaying slums controlled by data syndicates.

2. Malware as Metaphor: The mindware’s effects are visualized through dynamic UI overlays and shifting body morphs, mirroring the blurred lines between human and machine.

3. Soundtrack of Paranoia: An ambient electronic score pulses with tension, escalating as the infection destabilizes your perception of reality.

Player Agency Drives Evolution

1. Dynamic Character Arcs: Your hacker’s relationships adapt to their mutating identity; companions may betray you over moral compromises or ally with your new persona.

2. Code-Based Puzzles: Hacking sequences require manipulating the mindware’s code to unlock abilities—or suppress dangerous mutations—using a drag-and-drop node system.

3. Evolving Endings: From reclaiming humanity to embracing transcendent hybridity, endings hinge on whether you weaponize the infection or become its unwitting host.

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