Company Steve is a gripping corporate thriller where your every choice defines survival in a labyrinth of secrets, power struggles, and dangerous desires. Amidst office politics and a jealous boss’s family, you navigate a remote exile—trapped in a system that claims to protect others while exploiting your silenced knowledge. Will you manipulate or resist? The company’s shadow knows all… and won’t let you leave.
Narrative Depth & Moral Complexity
1. A Web of Secrets: The story unfolds through emails, surveillance logs, and fragmented conversations, revealing Steve’s pivotal role in exposing corporate crimes. Every action risks exposing hidden truths—or sealing his fate.
2. Remote Control Dynamics: Forced into a remote branch, players confront claustrophobic isolation. The "protection" from office corruption becomes a tool of manipulation, as Steve’s every move is monitored, blurring trust and paranoia.
3. The Boss’s Daughter Gambit: Relationships with the boss’s daughter and other female colleagues aren’t just romantic—they’re strategic. Seduction, betrayal, or solidarity can redirect the plot, mirroring real-world power imbalances in corporate hierarchies.
Gameplay Mechanics
1. Digital Surveillance Puzzles: Use encrypted tools to navigate company censorship. Hacking emails or decoding voice memos unlocks critical clues about hidden agendas.
2. Branching Dialogue Trees: Choices aren’t just about morality—they’re about survival. A flirtatious comment or refusal to comply can trigger loyalty tests, sudden firings, or covert alliances.
3. Time-Driven Tension: Work hours are tracked remotely. Overwork triggers health penalties, while slacking draws suspicion. Balance productivity and secrecy to stay hidden—or risk being "exposed" offline.
Unique Features
1. The Parent Company’s Shadow: Steve’s immunity from termination creates a paradox—every victory pushes him further from redemption. The parent corporation’s influence looms, offering "protection" in exchange for silent complicity.
2. Unreliable Narratives: Colleagues’ messages shift based on unseen alliances. Trusting the wrong source could reveal a hidden mole—or your own role in past scandals.
3. Multiplayer Betrayals (Optional): Join others as remote workers in shared virtual offices. Compete to expose dissenters, but beware—real-world consequences await those flagged as threats.
Legacy & Impact
1. No Safe Choices: The final decision isn’t about winning—it’s about surviving with what’s left of your integrity. Every ending reflects Steve’s transformation, from loyalist to revolutionary.
2. Persistent Consequences: Your actions affect not just Steve’s fate but other characters’ narratives. A deleted email might haunt future playthroughs, ensuring replayability.
3. Thematic Resonance: The game critiques modern remote labor exploitation, gender politics, and corporate opacity. Its cold, glitchy aesthetic mirrors the sterile yet suffocating digital workplace Steve inhabits.





