"HER FINAL REQUEST" plunges players into an emotionally charged narrative where tragedy forces a young man into a volatile household of strangers bound by unspoken ties. As boundaries blur and suppressed desires surface, players navigate shifting loyalties, intimate tensions, and morally ambiguous choices in a story where silencebecomes the loudest weapon. Will you rebuild broken bonds or shatter them forever?
Dynamic Relationship & Emotional Warfare System
"Silent Exchange" Dialogue Mechanics: Conversations hinge on withheld truths—choosing whento reveal secrets (e.g., a character’s affair) or weaponize silence alters relationship trajectories. Over-sharing risks expulsion; prolonged secrecy fuels resentment, triggering explosive confrontations .
Emotional Domino Effect: Characters’ moods ripple through the household—a slammed door may cause another’s depressive spiral, locking quests. Use "Room Resonance" mini-games (e.g., adjusting music volume to soothe tensions) to stabilize the environment before conflicts escalate irreversibly .
Time-Sensitive Intimacy: Bonds decay if neglected. Ignoring a sister’s late-night vulnerability for three days may permanently close her storyline, while intervening in a parental argument could unlock forbidden romance paths with unintended consequences .
Environmental Storytelling & Hidden Truths
Household as a Emotional Map: Each room reflects occupants’ psyches—a cluttered attic hides repressed memories (interact with objects to trigger flashbacks), while a sterile kitchen mirrors emotional detachment. Rearrange furniture to "unlock" hidden narratives, like discovering adoption papers behind a loose cabinet panel .
Grief-Infused Exploration: Collect "Memory Fragments" (e.g., a faded concert ticket) scattered across town. Assembling them unveils the protagonist’s past loss, but sharing fragments with household members risks manipulation—a "trusted" figure may use them to gaslight you .
Time-Distortion Mechanics: Stress triggers temporal glitches—rewind 10 seconds to alter dialogue choices, but overuse fractures reality (e.g., rooms merge eras, forcing puzzle-solving across timelines). Succeed to uncover buried truths; fail, and the household collapses into irreversible chaos .
Consequence-Driven Endings & Replayability
Relationship Web Algorithm: Every interaction weights "Karma Points" across five axes (Trust, Resentment, Desire, Guilt, Fear). Final endings branch based on dominant emotions—e.g., high "Desire + Guilt" culminates in a tragic romantic betrayal, while "Trust + Fear" may forge uneasy familial truces .
Moral Erosion System: Taboo choices (e.g., stealing a sibling’s inheritance) grant short-term advantages but visually corrupt the protagonist’s reflection in mirrors. At 80% corruption, hallucinations manifest, twisting NPC dialogues into accusatory taunts that demand therapeutic mini-games to suppress .
New Game+ "Echoed Truths": Replay with unlocked "Echo Vision"—seeing characters’ hidden thoughts as floating text. Overhear a mother’s secret regret or a brother’s envy, enabling blackmail routes or redemptive interventions that reshape all 11 endings .





