In Something In The Water, Sandy navigates college, a restaurant job, and a creeping parasite invasion while unraveling her brother’s hidden role in a corporate "cure"—balancing survival, family secrets, and photography in this open-ended survival-sandbox thriller.
Survival & Sandbox Mechanics
1. Resource Scarcity & Infestation: Manage dwindling supplies, craft makeshift defenses, and track mutations in a world where parasitic creatures grow more aggressive with each infection wave.
2. Dynamic Environments: Explore run-down urban zones and abandoned facilities, where random encounters—like sudden parasite swarms or hidden research logs—shape your strategy.
3. Cure or Betrayal?: Your brother Tom’s secretive job with the mysterious company BioCore offers a "cure," but administering it risks irreversible side effects or exposing the truth of their shady operations.
Family Dynamics & Moral Choices
1. Fractured Bonds: Decisions impact relationships with sister Tabby (a skeptical student) and mother Helen (a struggling single parent), with dialogue trees dictating trust or distrust.
2. The Truth About BioCore: Uncover Tom’s role in the cure’s development—a moral dilemma between saving infected loved ones or exposing corporate corruption.
3. Crisis Coordination: Balance family responsibilities (e.g., babysitting Tabby, funding Helen’s medical bills) while prioritizing survival tasks—fail, and their safety hangs in the balance.
Photography as Gameplay Core
1. Eyes of the Camera: Use Sandy’s photography skills to document parasite behavior, snap critical clues, and expose BioCore’s secrets through hidden microtransactions in photos.
2. Art as Survival: Capture haunting shots of infected zones to sell for cash or unlock experimental in-game "enhancements"—but overexposure risks her sanity.
3. Dual Life Demands: Juggle college deadlines and restaurant shifts to fund supplies, requiring precise time management. Miss work? Your boss fires you and the family loses income.
Emergent Play & Future Potential
1. Player-Driven Chaos: No two runs are alike—random "outbreak events" (e.g., a parasitic spore leak) force adaptive decisions, while side missions (e.g., smuggling photos) expand lore.
2. Sandbox-Story Hybrid: While the base game leans open-ended, planned updates will add branching narratives, including Tom’s clandestine alliances and Tabby’s hidden psychic connection to the parasites.
3. Community-Driven Expansion: Future DLC content (e.g., "BioCore’s Origins" or "Tabby’s Vision") will be shaped by player polls and feedback, ensuring replayability and deeper emotional stakes.



