When a demonic curse traps a dedicated teacher in a fatal hallucination, his resourceful wife must infiltrate his haunted school to dismantle its sinister brainwashing mechanisms. But as she uncovers layers of psychological manipulation, she realizes the greatest threat isn’t the demon—it’s the seductive power of surrender.
A Dark Academic Ritual Gone Wrong
1. The Cursed Classroom: Souji Shinomiya’s ordinary school day spirals into chaos when a demon’s curse traps him in a hallucinatory nightmare. The once-structured halls twist into surreal labyrinths, blending classroom chaos with supernatural horror.
2. A Wife’s Gambit: Arika Shinomiya, a seasoned exorcist, trades her spiritual tools for undercover tactics. Disguised as a substitute teacher, she navigates staff meetings and student rituals to reach Souji—but the school’s corrupt principal and brainwashed colleagues stand in her way.
3. The Hypnosis Network: The academy’s curriculum doubles as a mind-control system. Students chant coded phrases, lockers emit subliminal signals, and even lunch menus contain hallucinogenic ingredients. Surviving requires both combat skill and psychological resilience.
Gameplay That Tests Morality and Strategy
1. Dual Combat Systems: Switch between Arika’s exorcism rituals (e.g., binding sigils, spirit-summoning scrolls) and stealth-based takedowns (e.g., disabling surveillance drones, poisoning cultist meals). Each choice alters the school’s decaying environment.
2. Perception-Based Puzzles: Decode cryptic blackboard equations that shift when observed, or use Souji’s fragmented memories (projected as ghostly holograms) to navigate shifting classrooms. Failures trigger hallucinations that blur reality and nightmare.
3. Moral Dilemmas: Confront brainwashed students who beg for release—or use them as pawns against their masters. Sacrifice a student’s soul to weaken the demon’s hold, or protect them at the risk of Arika’s own corruption.
Immersive Horror with a Psychological Edge
1. Dynamic Atmosphere: The school evolves based on progress. Daylight classrooms feel claustrophobic, while midnight halls echo with ghostly whispers. Environmental storytelling reveals the demon’s past victims through graffiti and shattered relics.
2. Voice Acting & Sound Design: Arika’s determined voice contrasts with Souji’s fragmented, layered screams (voiced in Japanese with English subtitles). Ambient tracks blend choral hymns with distorted school bells to heighten tension.
3. Hidden Lore: Scattered textbooks and student journals hint at a deeper conspiracy—a previous principal’s obsession with “perfect discipline” that birthed the demon. Collectibles unlock alternate endings where Arika either saves the school or becomes its new leader.