Socially Awkward players take on the role of an insecure mixed race cat orc named "Knight" (customizable name), who has just entered university life. Through daily interactions and choices, gradually uncover the past of each character and explore complex emotional clues and worldviews. The game shapes character responses through delicate emotional cues such as shyness, anger, trust, etc., driving the development of plot branches and enhancing empathy and character resonance.
Rich character interaction and multi ending design
Character diversity: NPC characters have different personalities (lively, introverted, mysterious, etc.), and players need to establish relationships through dialogue and actions to unlock hidden plots and secrets.
Multi ending system: Based on the player's choices (such as actively socializing, avoiding conflicts, pursuing specific characters), trigger different endings (successful integration into campus, lonely days, romantic encounters, etc.) to enhance replay value.
Cartoon style and orc personification design
Art style: Adopting a relaxed and cute cartoon style, combined with furry orc images such as cats, wolves, foxes, etc., to create a warm and unique visual experience.
Personification interaction: NPC behavior and dialogue are close to real-life social scenarios, and players need to simulate real social skills (such as actively asking questions, listening, and responding humorously) to advance the plot.
Social anxiety theme and healing experience
Realistic scenario simulation: The game reproduces social challenges in college life (such as first dates, group collaborations, party socializing), helping players alleviate real-life social anxiety through virtual experiences.
Emotional Growth Line: The protagonist's transition from inferiority to confidence runs through the main storyline, conveying positive psychological cues that are suitable for players with social anxiety disorder.
Preview: