Free Use Credit Company: Alpha 0.02 is an adult-themed SFW visual novel set in a provocative corporate world where power, compliance, and desire collide. Step into the role of a new hire navigating unconventional business practices, where every choice reshapes relationships—and uncovers the secrets driving this enigmatic company.
A Workplace of Unwritten Rules: The Corporate Landscape
1. Surface vs. Substance: On paper, Free Use Credit Company is a rising star in financial services, lauded for innovation and employee satisfaction. But beneath the polished offices and team-building retreats lies a culture where “compliance” bends to power dynamics. Colleagues trade favors, meetings double as intimate negotiations, and your performance review might hinge on more than just KPIs.
2. Your Role as the New Hire: You’re hired for your “adaptability”—a euphemism for navigating the company’s gray areas. Your desk sits near the executive floor, putting you in earshot of hushed deals and off-the-books agreements. The HR handbook? A thin veneer; real guidance comes from whispered tips in elevators and sticky notes left on your monitor.
3. The “Interesting Terms”: Contracts here aren’t just legal documents. Sign a project deal, and you might gain a mentor—or owe a personal favor. Close a client account, and unlock access to restricted floors… or a dinner invitation with a colleague whose intentions are unclear. Every agreement blurs professional and personal lines.
Choices That Shape Stories: Player Agency in Action
1. Building Connections: The game thrives on relationships. Befriend the sharp-tongued CFO, and she might share insider tips—or test your loyalty with risky requests. Flirt with the IT specialist, and they could grant access to encrypted files… or leak your secrets. Each interaction branches into unique paths, with dialogue choices influencing trust, rivalry, or something more.
2. Moral Dilemmas, No Easy Answers: When a coworker asks you to cover up a policy violation, do you report it (risking retaliation) or stay silent (gaining their trust)? If the CEO offers a promotion in exchange for “discretion” about their extracurriculars, is it career suicide—or your ticket to the top? These choices aren’t just about right or wrong; they’re about what you’re willing to compromise.
3. Unlocking Hidden Content: Every relationship and decision unlocks new story beats. Max out trust with the enigmatic intern, and you’ll uncover a subplot about the company’s founding. Ignore the finance team’s advances, and miss a critical clue linking the CEO to offshore accounts. Replayability is key—no two playthroughs tell the same tale.
Beneath the Surface: Uncovering the Company’s True Purpose
1. Whispers of Scandal: Early on, you notice oddities: a locked server room, a CEO’s sudden “vacation,” and a pattern of employees leaving with generous severance packages. Rumors swirl about a “special division” that handles “non-financial transactions”—a division rumored to trade in influence, secrets, and yes, desire.
2. Clues in the Chaos: Digging deeper, you find cryptic emails, misplaced receipts, and a hidden journal belonging to a former employee. One entry reads: “The credit isn’t financial—it’s human.” Another hints at a “founder’s pact” that binds current leadership to a decades-old secret. The deeper you dig, the more the line between business and personal blurs.
3. Your Role in the Truth: By Alpha 0.02, you’ve pieced together enough to realize: Free Use Credit Company isn’t just a business—it’s a carefully constructed web of power, where employees are both pawns and players. Will you expose the truth, risk everything for a promotion, or align yourself with the chaos? The final choice could redefine the company… or end your career (and maybe more) before it begins.
Preview: