The protagonist of Mirror Mine returns to their "home" due to financial difficulties, facing the dual dilemma of their father leaving home, family oppression, and their own confusion. Players need to choose between "love" (repairing family relationships, self redemption) and "corruption" (indulging in desires, betraying morality), with different paths triggering vastly different storylines and endings.
Multi line narrative x adult oriented interaction
Split plot and multiple endings:
Love Line: Drive the plot by repairing family relationships or developing healthy emotions (such as with neighbors or old friends), unlocking warmth or tragic endings.
Corruption Line: Participate in underground transactions, taboo relationships, etc., gradually fall into depravity, unlock dark or destructive endings.
Adult to scene trigger: Specific choices can unlock explicit interactions (such as secret dates, betrayals), with highly synchronized visuals and sound effects to enhance sensory experience.
Psychological oppression x moral dilemma
Complexity of family relationships: Revealing past secrets of family members through dialogue and hidden events (such as father's concealment and mother's repression).
Inner monologue and ethical challenge: The protagonist's struggle ("Am I a victim or a perpetrator?") runs through the plot, and players need to balance personal desires and family responsibilities.
Hidden elements: Unlock clues such as diaries and encrypted letters, gradually revealing the dark truth of the town (such as underground trading networks).
Immersive visual and atmospheric rendering
High definition portrait and animation: Character design integrates youthful confusion and adult oriented tension, scene rendering highlights family oppression and the dark side of the town.
Dynamic sound effects and dubbing: Environmental sound effects (such as the creaking of old houses and the silence of rainy nights) are combined with the character's breathing sound track to create a sense of psychological oppression.
Preview: