CuQooTalk uses the mobile screen as its interactive core, allowing players to experience the plot from the perspective of the protagonist Minjae's phone. Operations include swiping, clicking, unlocking notification bars, etc., highly simulating the real experience of using a mobile phone. The game world is set as a "creepy mobile game" that blends suspense, horror, and the contrasting tension of daily campus life.
Dual line narrative x horror escalation
Minjae Line: Korean college students go to the United States to participate in exchange programs and record strange events in their foreign lives through their mobile phones (such as unfamiliar phone calls, text message threats, and surveillance footage).
Malik Line: Minjae's roommate stays in Korea and engages in mysterious interactions with Minjae's family (such as tampering with family photos, recording eerie videos), revealing the conspiracy behind it.
Two threads intertwine, and players influence the outcome by making choices, gradually uncovering the truth.
Immersive interaction and terrifying atmosphere
Dynamic event triggering: The phone screen suddenly pops up unread messages, location tracking, encrypted files, etc., creating a sense of tension.
Sound and visual design: low-quality videos, pixelated images, and sudden flashes of abnormal images enhance the horror experience.
Psychological pressure: hinting at the character's psychological breakdown through details such as text message conversations, social media updates, and home monitoring.
Hidden elements and multiple endings
Explore hidden files: Unlock encrypted data and malware logs in Minjae phones, and uncover the truth behind the organization.
Multi ending system: triggers different endings based on player choices (such as whether to delete suspicious files, whether to alert), including "redemption", "crash", "sacrifice", etc.
Preview: