Good Girl Phone is a narrative driven simulation game developed by LazyRaccoonStudio, centered around moral choices and urban transformation. Players shape Eva's life trajectory through critical decisions. The game integrates narrative branches, dynamic relationship systems, and real-life issues, making it suitable for players who pursue immersive moral games and character growth stories.
Dynamic Moral System
Branching narrative: The player's decisions directly affect Eva's moral values and network of relationships, triggering either a pure ending or a fallen ending.
Dialogue influence: Interactive options with NPCs (such as refusing temptation or compromise) shape Eva's personality arc.
Urban Exploration and Challenges
Open scene interaction: Explore scenes such as schools, bars, nightclubs, etc. in the city, and encounter tempting events (such as parties, secret relationships).
Time management: Balance academic, social, and moral choices to avoid academic failure or friendship breakdown due to corruption.
Character Growth and Relationship Network
Close friend bond: The close friend relationship with Eva may change depending on the choice, and may become a supporter or betrayer.
New character influence: Encountering mentors, seducers, and other characters to drive the plot in different directions.
Adult themed depth
Urban temptation: involves practical issues such as party culture, emotional games, and moral dilemmas.
Value test: Players need to weigh short-term benefits and long-term consequences, and experience the cost of 'corruption'.
Preview: