Lies Under the Hood reimagines Little Red Riding Hood as a dark, psychological thriller. Navigate a twisted forest where nothing is as it seems—not the wolf, the woodsman, or even Grandma. Choices blur truth and deception in this narrative-driven game. Will you uncover the secrets, or become part of the lie?
A Fractured Fairy Tale
• Subverted Archetypes: The Wolf isn’t a predator but a tormented outcast. Grandma’s cottage hides occult symbols and forbidden rituals. Familiar characters harbor sinister motives, forcing players to question every interaction.
• Shifting Environments: The forest morphs based on your choices—lush glades decay into thorny mazes, and safe paths dissolve into traps. Pay attention to subtle clues: rustling leaves, misplaced trinkets, or shadows that linger too long.
• Dual Timelines: Alternate between Red’s journey and flashbacks revealing her fractured psyche. Piece together repressed memories to understand why the wolf knows her deepest fears.
Choice-Driven Descent into Madness
• Trust Mechanics: Decide whom to believe—the Wolf’s cryptic warnings, the Woodsman’s paranoid rants, or your own instincts. Trusting the wrong ally accelerates your corruption.
• Sanity System: Prolonged deception erodes Red’s mental state. Hallucinations blur reality: friendly faces distort, voices whisper lies, and choices become morally ambiguous.
• Evolving Dialogue: Characters adapt to your lies. Tell too many, and dialogues loop with eerie déjà vu. Confess truths too early, and alliances crumble.
Visual Style & Immersive Storytelling
• Gothic Aesthetics: Hand-painted backdrops mix childlike storybook charm with grotesque details—a basket of rotting apples, claw marks on cottage walls, bloodstains masquerading as rose patterns.
• Sound Design as Narrative: Whispers overlap with forest ambiance. A lullaby motif warps into dissonant chords as Red’s sanity wanes. Silence becomes its own character.
• Hidden Endings: Four conclusions range from bittersweet redemption to existential horror. Unlock a secret fifth ending by embracing the game’s central lie—that some stories should remain untold.
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