In the aftermath of the Frostfall Cataclysm, a failed geoengineering project turned Earth into a hyperborean wasteland, you lead a band of survivors in New Aurora, a flickering bastion beneath a dying geothermal vent. But the true threat isn’t the cold—it’s the Glacial Veins, radioactive ice formations spreading underground, mutating wildlife and poisoning water sources. When you discover a frozen research facility hinting at a cure, factions emerge: zealots worshipping the ice, scavengers hoarding tech, and your own group, torn between hope and despair. Will you thaw humanity’s future, or become another relic buried in the frost?
Gameplay
1. Thermal Pulse Management – Harness geothermal energy to power your base. Allocate heat between greenhouses (food), workshops (tools), and radars (scouting). Overdrawing triggers blackouts, freezing critical systems.
2. Mutation Hunts – Track and kill irradiated beasts for resources, but their mutations demand adaptive tactics: acid-blood wolves require ceramic armor, while ice-cloaked bears need thermal scopes.
3. Faction Diplomacy – Trade with the Frostbound Cult for anti-radiation meds, or raid their shrines for relics. Choices shift alliances and unlock unique tech trees (cult rituals vs. scrapped military gear).
Key Features
1. Dynamic Ice Ecosystems – Glaciers shift weekly, burying old paths and exposing new dangers. Map routes using drones, but signal interference from the Veins can lead drones astray.
2. Community Stress System – Survivors develop cabin fever or paranoia. Host “thaw gatherings” to boost morale, or enforce strict rationing—risking riots but conserving supplies.
3. Vein Corruption – Harvest Glacial Vein crystals for power, but prolonged exposure causes hallucinations and frostbite. Balance use with detox mini-games.
Pro Tips
1. The Midnight Thaw – Send scavengers at midnight during ice storms; reduced mutant activity, but frostbite risk triples. Equip alcohol-based torches to counter it.
2. Cult Barter Hack – Trade worthless shiny trinkets (e.g., soda cans) as “holy relics” to the Frostbound. Overuse erodes trust, but buys time to stockpile.
3. Thermal Baiting – Lure mutants into geothermal hotspots—extreme heat triggers explosive meltdowns, clearing areas but damaging your base’s heat supply.
Preview: