Kingdom Rush 5: Alliance TD Mod Logo

Latest Version:4.00.62

Size:956M

Last Updated:Mar 06, 2025

Kingdom Rush 5: Alliance TD Mod Victory Screenshots

MOD Features

Unlimited Diamonds

If you “Continue” the game from the registered profile, you will start with a high number of Diamonds.

About Kingdom Rush 5: Alliance TD Mod

A decade after uniting the realms against the Demon Lord Vez’nan, the Ironwatch Alliance fractures. Betrayed by former allies corrupted by Voidspawn—cosmic parasites that twist loyalties—you lead a ragtag coalition of outcast heroes to reclaim sundered territories. From the crystalline spires of the Elven Conclave to the smoldering forges of the Dwarven Freeholds, each battle reveals a darker truth: the Voidspawn are shards of a fallen god, manipulating wars to resurrect their master. Will you mend the Alliance, or embrace the Void’s power to rewrite the rules of conquest?  

Gameplay  

1. Dynamic Alliance System – Switch faction allegiances mid-wave (Elven archers ➔ Dwarven artillery) to counter enemy types, but trigger loyalty penalties if swapped too frequently.  

2. Hero Fusion – Merge two heroes into a hybrid unit (e.g., Paladin + Necromancer = Deathknight), gaining combined abilities at the cost of permanent health drains.  

3. Environmental Hazards – Activate/disable battlefield traps (collapsing bridges, magma vents) during combat, risking collateral damage to your own towers.  

Key Features  

1. Void-Infused Towers – Sacrifice units to “Voidshift” towers, granting abilities like teleporting enemies backward or cloning troops—but corruption spreads to adjacent towers.  

2. Cross-Alliance Quests – Complete faction-specific objectives (e.g., Dwarves demand 50 kills with explosives) to unlock global buffs or sabotage rival factions.  

3. Fractured Timeline – Replay campaign missions in alternate histories: ally with past villains to access forbidden upgrades, destabilizing the main storyline.  

Pro Tips  

1. The Void Gambit – Let Voidspawn corrupt one tower to 75%—it becomes a superweapon for 10 seconds before self-destructing. Time it during boss waves.  

2. 3-Tower Rule – Never build more than three towers of the same type; Voidspawn adapt resistance after 3, rendering them ineffective.  

3. Alliance Shuffle – Rotate factions every 3 waves to avoid loyalty penalties and exploit enemy weaknesses (e.g., Goblins flee from Dwarven siege engines).  

翻译中...
More

Details

Comments
  • Latest
  • Oldest
  • Hottest

x