In Him, you awaken in a derelict asylum with no memory of how you arrived—only the echoing whispers of a presence known as "Him." This enigmatic figure, neither wholly human nor phantom, haunts the crumbling halls, toying with your sanity as you unravel the asylum’s grim history. Scrawled journals hint at failed experiments to weaponize grief, and patients who vanished after claiming Him was their "cure." But as reality fractures, you realize Him isn’t just a specter—he’s a manifestation of the darkest corners of your psyche. Will you embrace his eerie guidance to escape… or resist and risk becoming another name etched into the asylum’s walls?
Game Instructions
Confirm player is 18 years old

Set voice and text options

View or read saved files

Start game

Set player name

Gameplay
1. Sanity-Driven Exploration: Solve puzzles by balancing logic and delusion—trust Him’s whispers to reveal hidden paths, but rely too much, and the world warps into lethal illusions.
2. Echo Interaction: Manipulate residual memories of past patients to reconstruct events; misalign their stories, and Him retaliates with psychological traps.
3. Light as a Weapon: Use flickering flashlights and makeshift candles to ward off Him’s influence, but conserve batteries—darkness amplifies his control over your mind.
Game Features
1. Morphing Environments: Rooms rearrange based on your fears, with procedurally generated jump scares that adapt to your playstyle (e.g., arachnophobes face spider-filled corridors).
2. Ambient AI Behavior: Him’s tactics evolve—taunt you through static-filled intercoms, mimic allies’ voices, or vanish for hours to lull you into false security.
3. Fragmented Narrative: Piece together the asylum’s truth via non-linear clues (bloodstained toys, distorted film reels) that change meaning with each replay.
Game Tips
1. Listen to Your Breath: The protagonist’s breathing quickens near hidden threats—use it as an audio cue to avoid ambushes.
2. Embrace “Madness” Strategically: Let Him distort your vision briefly to spot otherwise invisible clues… but never longer than 10 seconds.
3. Beware False Autosaves: Some saves are Him’s traps—reloading them may spawn him inches behind you. Manual save often.


