Chrono Ecstasy Logo

Latest Version:0.2.8

Size:659M

Last Updated:Apr 20, 2025

Chrono Ecstasy Victory Screenshots

v0.2.8

Preview Build 1 Changelog included

Includes the implementation of the revamped Research game-mode

Preview Build 2 Changelog included

Requests now previewed when selecting the Phases in Lobby

The Special Request is now previewed in Lobby but also at the end of the Requests phase

Added Expiration for Requests

Added limit for Requests generation (cannot be easily reached)

You can see how much a girl is willing to offer for your services from the Lobby

Updated the Requests Panel in Lobby

Removed Map Selection from Requests Panel in Lobby

Added Item Picker (Shiny Objects) in Requests Panel in Lobby

Changed the Request icon to Cum icon during Requests Phase

Revamped Client Request Traits

Added custom tooltip for Request Traits

Removed client Reviews at the end of Requests Phase (obtained items are now previewed all the time instead)

Refactored the code for handling Requests on the map (during Requests Phase), they should feel more snappy now

Added notification for Requests that are about to expire in Lobby

Added notification for Requests that are about to expire during Requests Phase (their price tag becomes red)

Added custom decorations for Special Requests previewed both in Lobby and Requests Phase

Added drop rate for the Shiny Objects

Requests will ask only for vaginal sex now (they will ask for more in the future)

Updated the request completion mini-game to support dynamic goals

Added priority for Request with specific Traits (e.g.: clients with “Rich” trait will always offer you more money than the others)

Added custom offer amount for Special Requests (they offer more money than area’s average)

Special Requests will no longer repeat one after another once completed

During Requests Phase the Price Tag above a request is averaged per session

Added Follow-Up System

Added Follow-Up button in the Lobby

Added Follow-Up history preview during Requests Phase

Added Dynamic Traits (a girl’s initial traits will change the more interact with her)

Added Consequences and Consequence Actions (a more important version of Follow-Ups)

Added preview for Old + New Client Traits in the Lobby

Girls will send you Requests based on how much you walked during Research Phase (average 1 req every 4 Steps)

Fixed bug during Story when Options Panel gets displayed under the Narrative Text Box

Removed Marketing Campaigns and their effects

Removed cost to Level Up Memory Fragments (cards)

Renamed “Research” game-mode to “Campaign” to better reflect the actual gameplay

Updated the material requirements for Memory Fragments

Removed old stats from Memory Fragments related to the old “Research” game-mode

Added a new stat for Memory Fragments (Output) – this value directly impacts the offers given by your clients when receiving a request

Removed Memory Fragment Refinement

Added Memory Shards as Level Up material (now instead of “refining” a card with it’s Memory Shards, you can level them up a whole level)

Added Level Up materials (except Memory Shards) to Shop

Changed the max level of Cards from 60 > 30

When leveling up a card, if you click on an already selected material, it will preview the actual item now

Updated Level Up material selection frame

Reaching Max Level with a card will no longer give Memory Shards (we will add a conversion for the surplus in the future)

Added Extra effects in the Campaign’s Result Screen

Revamped the Lobby Selection screen for Campaign Mode

Added Map Selection for Campaign mode in Lobby

Updated the Tutorial System

Added tutorial for Campaign mode

Added tutorial for Requests mode

Added tutorial for card selection in Lobby Selection screen

Added notification to inform you about new received request during your Campaign

Added Area Progress for Campaign mode (previously it displayed a static value)

Added Area Goals for Campaign mode (+added the specific goals for first area)

Added data related to new systems to the Save file

Added a new Compatibility Layer to avoid save incompatibilities (+compensation: since cards are reset in order to adapt to the new system, you will receive a helpful compensation for your progress on cards in previous versions)

Added new Exclusive Event – Alleycat Adventures

Added a new Memory Fragment “That moment when it all started” – Card which is given for FREE only by completing the Campaign mode tutorial (everyone gets it)

Added a new Memory Shard item for the new card (some can be obtained even in the new event)

Memory Fragments are now mandatory to start a Campaign

Added an Ability System to all existent cards – all cards now have unique abilities to be used in your Campaigns (pay attention to the advantages and disadvantages)

Added Ability Upgrade system to all existent cards – after you get past Lv.20 with a card it’s ability will get upgraded to next level

Tweaked the first chapter of the main story

Updated the objectives related to the old “Research” game mode to fit the “Campaign” one

Added a new soundtrack for Campaign mode

Fixed bug where cards were selected in the background of Card Details screen

Modified the EXP Table for Cards to fit the new system

The name of the selected area now gets previewed everywhere in Campaign mode

Tweaked the rewards received from events

Fully implemented all situations in Campaign mode for the first area

Added preview banner for the new event

Increased the Drop Rate of items when completing Requests

Updated the popups for Level Up and Card Advancement

Updated the design of Cards in all instances

Fixed bug where situation cards were weirdly acting when dragging / dropping them

Fixed bug where you were unable to increase material amount after switching the material

Many more fixes and improvements which I’m sure you’ll notice while playing

About Chrono Ecstasy

In "Chrono Ecstasy," you awaken to a reality where time is no longer a constraint. With the power to manipulate time at your fingertips, you are faced with a myriad of choices that will shape your destiny and those around you. As you navigate this newfound ability, you must consider the impact of your actions on others’ lives, the intricate relationships you forge, and the other powerful entities that seek to claim your power for themselves. Will you use your abilities for personal gain, or will you strive to create meaningful connections? Each decision leads you deeper into a world filled with potential and peril.

Gameplay Features

Time Manipulation Mechanics: Use your power to stop, rewind, or fast-forward time, allowing you to explore different outcomes and strategies in both story and gameplay.

Character Development: Engage with a diverse cast of characters, each with their own backstories and emotional arcs, which you can influence through your choices and interactions.

Event-Driven Progression: Participate in exclusive events and special requests that drive the narrative forward, providing unique challenges and rewards that enhance the overall experience.

Game Highlights

Immersive Visual Novel Elements: Experience a blend of engaging storytelling and visual art, where every choice you make affects both the plot and character relationships.

Affection System: Build connections with characters through meaningful interactions, gifts, and dialogue choices that unlock special content and cutscenes.

Quality of Life Improvements: Enjoy streamlined gameplay features, such as skip options for previously read dialogues and optimized loading times, enhancing your overall gaming experience.

Game Tips

Experiment with Choices: Don't hesitate to explore various dialogue paths and options as each decision may lead to unexpected twists and deeper character insights.

Monitor Affection Levels: Keep track of your relationships; increasing affection can unlock new scenes and benefits, so prioritize character interactions.

Strategic Use of Time Powers: Think carefully about when to use your time manipulation abilities. Timing can change the outcome of events significantly, leading to different story developments.

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