A morally fractured RPG where decisions define downfall. Play as a cunning merchant whose greed and hidden flaws drag allies into ruin. Battles lack combat—only旁观, intervention, or item use shape grim outcomes. Consequences are irreversible.
A World Built on Betrayal
1. Moral Decay Mechanic: Every choice accelerates your notoriety as a war criminal, with allies’ loyalty crumbling into despair or rebellion.
2. No Combat, Only Consequences: Battle scenes focus on desperation—watch allies fight futilely, intervene to worsen chaos, or use items to delay fate.
3. The Flawed Protagonist: The merchant’s brilliance in trade masks a compulsive need to manipulate, leading to allies’ suffering and your eventual infamy.
Unraveling the Nightmare
1. Branching Trauma Narratives: Allies’ backstories intertwine with your choices, revealing hidden connections to past wars and atrocities.
2. Psychological Descent: The game tracks your moral erosion through hallucinations and dialogue shifts, forcing players to confront their role in the tragedy.
3. No Redemption Path: Victory conditions demand total corruption, leaving players questioning whether escape from consequences is even possible.
A Bold Narrative Experiment
1. Minimalist Combat, Maximalist Tension: Battle sequences prioritize storytelling over mechanics—each “item” use or inaction deepens the horror.
2. Atmospheric Storytelling: Desert landscapes and crumbling cities visually mirror the protagonist’s crumbling ethics and crumbling alliances.
3. Ethical Ambiguity: The game challenges players to dissect responsibility in systemic decay—is the war criminal you, your allies, or the world itself?



