Hicked is a narrative game set in a unique dystopian future in Japan. Players will take on the role of a young man who moves from the countryside to a new capital, meets a discriminated race known as the "God Slayer", and is determined to change their tragic fate. Presenting you with the prologue of this profound emotional journey.
Core gameplay
Immersive storyline experience
From the perspective of the protagonist Icarus Kai, players delve into the bleak future of Japan, where civilization is rebuilt after destruction and there are no moon or stars. Through dialogue, exploration, and critical decision-making, they personally experience the oppression and injustice of this world.
Choice driven narrative and relationship building
Every choice made by the player will have a profound impact on the development of their relationship with the "God Slayer" (especially the bullied classmate, Shogo Maki), determining whether the story will move towards redemption, conflict, or more complex situations.
Exploration of Worldview and Information Collection
Exploring the newly established capital of Kanagawa Prefecture, gradually piecing together the history, social patterns, and root causes of discrimination against the "God Slayer" race over the centuries after World War II through interactions with various characters and environmental investigations.
Emotional and Moral Choices
The core challenge of the game is not combat, but the emotional investment and moral choices made by players in the face of deep-rooted social discrimination, testing their balance between "changing the world" and "doing their best to help the people in front of them".
Game Features
Original dystopian aesthetics: Constructed a visual theme of a "monochrome world", with a moonless and dimly lit night sky and dark tones, enhancing the sense of oppression and unique aesthetic style of post apocalyptic civilization.
Profound exploration of social issues: The plot delves into serious themes such as prejudice, social integration, and individual resistance, centered around the discrimination and persecution suffered by the "God Slayer" minority race.
Strong emotional narrative core: The story has a deep and compassionate tone, focusing on depicting the suffering of marginalized groups and the waves brought by the protagonist's seemingly small but firm goodwill.
Rich worldview setting: organically combining elements of future Japan, civilization rebirth, new races, etc., providing a science fiction/dystopian stage with rich details and worth exploring in depth.
Core advantage (market differentiation)
The uniqueness of themes and styles: Among numerous post apocalyptic or dystopian games, the setting of a "moonless world" and the focus on social discrimination rather than simply survival competition have formed distinct differences.
Emotionally driven immersion: Games do not rely on action or horror, but create a deep immersive experience by creating a heavy social atmosphere and stimulating players' empathy, attracting players who prefer emotional storytelling.
The depth of character development: The setting of "Godslayer" is not only a racial label, but also closely linked to their history, experiences, and appearance (iconic white hair), giving the character group a solid background and profound contradictions.

