A post-apocalyptic RPG where mercenaries Zoe, Chloe, and you confront a contract that threatens the peace of the village you built. Forge alliances, face moral cracks, or let war reignite.
Survival in a Broken World
Beneath a fractured sky, your trio lives proof that peace is possible—but fragile.
• War’s Shadow Lingers: Scavenge decaying tech and barter with factions in a world still poisoned by past battles.
• A Village, Forged by Blood: The settlement you helped build now teeters—its survival hinges on your next choice.
• Contracts With Consequences: This mission isn’t just another paycheck. It could ignite a war or save lives… or both.
Moral Crossroads & Fractured Bonds
Every decision tests loyalty in ways combat can’t.
• Zoe’s Resolve vs. Chloe’s Mercy: Their clashing philosophies force you to pick sides—or find a path neither sees.
• Trust Is a Currency: Lie to protect? Sacrifice one to save the many? The village watches, and so do unseen enemies.
• Alliances Shatter Like Glass: One wrong move, and Zoe’s blade might turn on Chloe—or on you.
Combat Where Strategy Trumps Guns
The world’s scars are weapons—and hazards.
• Terrain as a Tool: Use rubble as cover, rig traps from salvaged scraps, or let radiation zones weaken foes.
• Resource Scarcity: Every bullet counts. Scavenge smarter than you fight.
• Moral Combat Options: Choose stealth, negotiation, or brutal force—but each path leaves a mark.
Stories That Haunt Long After the Fight
No “clean” endings. Just survival… and scars.
• Branching Contracts: Each mission ripples into the next. A “minor” betrayal here could doom the village later.
• Characters Pay the Price: Zoe’s nightmares deepen. Chloe’s optimism cracks. Your guilt? Permanent.
• Multiple Endings: From rebuilding utopia to becoming tyrants of the wastes, your story mirrors your choices—or ignores them.