In Cibelle, a novice nun arrives at a rural church to confront a village struck by a bizarre curse of perpetual arousal. Your choices as Cibelle—whether to heal, exploit, or deepen the plight—unravel a morally ambiguous tale of sin, salvation, and the line between compassion and corruption.
Core Gameplay Themes
1. The Cursed Village’s Plight: Traverse the isolated village, interacting with townsfolk whose physical and mental states worsen as the curse drags on.
2. Moral Ambiguity: Decide whether to heal them ethically, manipulate their condition for power, or weaponize their shame to uncover deeper secrets.
3. Cibelle’s Inner Conflict: Track her shifting mindset—does she cling to vows of purity, embrace liberation, or succumb to temptation herself?
Narrative & Worldbuilding
1. The Curse’s Origin: Investigate the village’s dark history through cryptic clues, uncovering rituals or sins that triggered the affliction.
2. Dynamic Relationships: Forge alliances—or exploit—with villagers, each with unique reactions to the curse and your choices.
3. Sinful Atmosphere: The village’s architecture and environment reflect the curse’s corruption: warped symbols, overheated towns, and whispered confessions.
Interactive & Adult Mechanics
1. Choice-Driven Consequences: Every dialogue option alters NPC trust, the curse’s progression, and Cibelle’s mental state.
2. Adult Simulation System: Explicit, optional mechanics let you navigate the curse’s physical effects in ways that deepen the story.
3. Multiple Endings: Will you break the curse at the cost of souls, weaponize the village, or succumb to the sin you sought to punish?