An Afternoon at the Park Logo

Latest Version:1.1

Size:145M

Last Updated:Sep 17, 2025

An Afternoon at the Park Victory Screenshots

OS: Windows

v1.1 - Bestiality Version

Added a whole new scene: “Jogger BJ”, with minigame. It is accessible after knotting, on Day 7, early enough on the clock.

Added a “Day” counter to the top of each level, and splash text to level 1.

The game now saves your progress every time you reach the End screen after winning (progressing by a day). After reopening the game, you will start at Level 1, but on that same day, and with your previous unlocks.

Added a **Pause Menu**. Esc/hamburger button open a menu with four options:

Restart sends you back to the Intro screen, resetting the clock. It does not reset your progress.

Reset Progress sends you back to Day 1, after a confirmation popup.

Gallery: Opens a Gallery of all the content you’ve unlocked so far.

Exit

Revised the Unlocks checkboxes for simpler logic: The text reveals when the new scene is available (changes from “????”), and changes from “X” to a check after it’s been completed.

Fixed the spacing of “Give her the knot?” text (visible on Day 6+).

Added some more varied dialogue. Some dialogue now changes after having played for the first time, or under other conditions.

Optional skip: After ending Day 7 (knot) and starting Day 8, after Level 1, you now have the option to skip directly to level 6 (mounting) instead of being forced to skip automatically.

Added sounds to Brutus blowjob scene.

The Blowjob Y/N option now comes right away.

Added new reaction animations (a cartwheel!) for Kendall for level 5 (nude).

About An Afternoon at the Park

Kendall's lazy summer takes a wild turn when a spiked drink turns a simple dog walk into an uninhibited adventure. Help this spoiled college student throw discs and shed her inhibitions in the park. A playful, flirty visual novel about unexpected twists and casual corruption.

Interactive Storytelling Mechanics  

Guide Kendall through a series of choices and actions as her behavior transforms under the influence of the tampered drink.  

1. Disc-Throwing Mini-Game: Physically aim and throw discs for the dog with increasing difficulty as Kendall’s coordination changes.  

2. Real-Time Reaction System: Respond to park events and encounters based on her shifting mental and physical state.  

3. Inhibition Meter: Watch her personality and actions evolve as her restraint decreases, opening new dialogue and event options.  

Character Transformation Arc  

Witness Kendall’s journey from a bored, entitled student to a liberated, impulsive version of herself.  

1. Dynamic Personality Shift: Her speech, decisions, and physicality change gradually throughout the afternoon.  

2. Environment Reactivity: NPCs in the park respond to her escalating behavior with surprise, amusement, or concern.  

3. Multiple Endings: Your choices determine whether she embraces her new persona or resists the effects by the end of the day.  

Lighthearted Adult Themes  

A playful approach to a “what if” scenario with cheeky humor and casual erotic tension.  

1. Situational Comedy: Enjoy humorous moments stemming from Kendall’s sudden lack of filter and awkward park interactions.  

2. Suggestive Progression: Unlock subtly risqué scenes and dialogue options as her inhibitions fade away.  

3. Dog-Walking Gone Wild: A quirky premise blending mundane activity with unexpected, naughty fun.  

Accessible Visual Novel Experience  

Designed for short play sessions with intuitive controls and a relatable, modern premise.  

1. Streamlined UI: Easy-to-navigate menus and choice systems keep the focus on the story and character.  

2. Modern Aesthetic: Clean, contemporary art style that reflects Kendall’s college-age world and casual setting.  

3. Quick-Play Appeal: Perfect for players looking for a short, engaging experience with light adult themes and humor.

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