Disturbing Lewd Dungeon Logo

Latest Version:0.0.250906

Size:264M

Last Updated:Sep 12, 2025

Disturbing Lewd Dungeon Victory Screenshots

OS: Windows

v0.0.250906

-changed the equipment behavior again, now u have incompatible slot instead of using slots.

-added decor to the room that i missed to put stuff in, before the gate to the monster_1 zone.

-changed the size of the grass, its now smaller.

-changed the cam behavior. now the head moves with the body in in right way.

-moved cam a bit further back in to the head, breast a now better visible.

-changed the way of grass...from grass was placed direct on the tiles. now i can paint it via a tool i made.

-rearranged some code(clean up), home i dint add bugs.

-LOD system is now in, actively loads in and out meshes. (still needs some tweaking)

-dungeon got a redesign (still missing LODs)

-model has now a preg belly transform(will be use for pregnancy and cumflation)

-model has now less bones from 500+ to 170

-cat clothing got now there correct textures now. also pantsu , swimsuit has now its correct texture

-added alpha walls so the player cant fall out of the world(but the top of the wall is still accessible :> )

-added a fail save if the player finds a way to fall out of the world, player will re spawn to the closest re spawn spot.

-fixed when u jump it boost ure movment speed -changed movement behavior, added sneaking and crawling.

-swichts out the animation blend system.

-shhagai(aka monster 1) got bone rework

-cumfaltion mechanic added

-Credits added

-esc menue added

-added settings

About Disturbing Lewd Dungeon

"Disturbing Lewd Dungeon" offers a daring blend of first-person exploration and adult-themed dungeon crawling. Navigate a dark, interactive world where freedom meets danger—wield weapons, adapt your equipment, and battle monsters that can cling to you. Every choice matters in this evolving sandbox of fantasy and fear.

Immersive Dual-Perspective Gameplay  

Experience dungeon crawling through innovative visual mechanics that enhance both immersion and tactical awareness.  

1. First-Person Exploration: Dive into the dungeon from a visceral first-person view, creating an intimate and intense atmospheric experience.  

2. Dynamic Third-Person Monitor: A real-time third-person view on the side of the screen lets you monitor your surroundings and character interactions—even during combat or exploration.  

3. Unscripted Freedom: Roam the dungeon at your own pace, with no forced objectives—creating your own emergent narrative through discovery and experimentation.  

Interactive World and Physics-Based Systems  

The world responds to your actions with tangible consequences and creative possibilities.  

1. Object Interaction: Pick up, use, and combine items—some require specific equipment or inventory items to unlock hidden interactions or areas.  

2. Adaptive Equipment System: Change outfits and gear on the fly; certain equipment provides protection or coverage, affecting both gameplay and visuals.  

3. Physics-Driven Encounters: Monsters don’t just attack—they can cling onto you, disrupting movement and combat until you shake them off or defeat them.  

Combat, Loot, and Replayability  

Engage in tense battles and uncover rewards—though the world remains mysterious and unpredictable.  

1. Strategic Monster Encounters: Fighting requires caution—enemies react to your moves and can overpower you with grappling attacks if you’re unprepared.  

2. Loot with Potential: Defeated foes drop items, which currently serve as collectibles but hint at future crafting or progression systems.  

3. Emerging Gameplay Loops: Though the world is compact, its systems encourage replayability through different equipment choices, combat styles, and routes.  

翻译中...
More

Details