A desperate race against decay: Micah’s quest to rescue Gina from a twisted medieval realm tests morality, survival, and the fragility of humanity in a world consumed by creeping corruption.
A WORLD THAT EATS THE HUMAN SOUL
Every step in Zendaria is a battle against existential dread:
1. Strangers in a Demon’s Skin: Awakening in a land where humans don’t exist, Micah must navigate a world hostile to his very presence, masquerading among mythical beings.
2. The Plague of Corruption: A parasitic force twists flesh and minds; avoid contact or embrace it to survive—but every choice risks losing yourself to madness or monstrous transformation.
3. Lost in the Crowd: Hunt for Gina’s trail across fractured kingdoms, piecing together clues that blur reality and the game’s surreal mythology.
TRUST NO ONE, TRUST NOTHING
Zendaria thrives on betrayal and illusion:
1. Moral Compass or Survival Tool?: Decide who to ally with—corrupted nobles, rebel spirits, or the plague itself—to advance, but alliances may demand sacrifices that haunt you.
2. Gina’s Elusive Shadow: Each clue to her location reveals disturbing truths about her fate: Is she alive, transformed, or already part of the corruption’s design?
3. Echoes of London: Fragments of Micah’s old life manifest as hallucinations or ghostly allies, blurring sanity and complicating his resolve.
CHOICE DRIVES DESTRUCTION
Every decision shapes the rot’s advance:
1. Corruption as Weapon or Curse: Manage the plague’s influence—resist it and struggle weakly, or weaponize it to dominate foes but risk losing your humanity permanently.
2. World in Flux: Zendaria evolves with player choices: forests may wither into hellscapes, or cities might temporarily bloom with false hope—altering paths and enemies.
3. Sacrifice’s Price: Save Gina at the cost of your identity? Or condemn her to save yourself? The ending is a reflection of the corruption that now flows through you.