PASEC Logo

Latest Version:2.1.1

Size:300M

Last Updated:Nov 10, 2025

PASEC Victory Screenshots

v2.08

Patch:

Safe Zone Mood Added :

Mood Increase: When various resources are sufficient.

Mood Decrease: When various resources are lacking.

-When the mood of the safe zone drops to its lowest state, survivors abandon the safe zone and flee.

Food applies [effect] to both mood decrease and increase.

Affinity bonus included.

New Workbenches Update

Bug Fixes

Fixed the bug where monsters would fall through the floor upon death.

Memory Pool Expansion - Increased the memory pool limit to address texture loading issues when switching equipment to a flashlight or revolver.

About PASEC

PASEC is a survival horror adventure where Sarah ventures into a derelict research facility to rescue her missing sister. Armed with only a fragile pistol and her wits, she must navigate labyrinthine corridors teeming with grotesque insectoids, biomechanical crabs, and slithering tentacles hellbent on corrupting her mind. Will she survive the hive’s seductive horrors or become another brainwashed drone in its twisted ecosystem?

Quest for Survival and Family

1. Relentless Pursuit: Sarah’s urgent search for her sister drives every decision, blending emotional stakes with visceral survival mechanics.

2. Decaying Facility: The crumbling lab’s flickering lights, maze-like ventilation shafts, and eerie silence amplify tension as players dodge traps and decipher cryptic clues.

3. Enemy Diversity: Encounter three nightmarish species: 

•  Pulsating insectoids secreting euphoria-inducing pheromones,

•  Agile crab-like hybrids with armor-plated exoskeletons,

•  Shadowy tentacle masses that phase through walls and whisper mind-altering lies.

Psychological Warfare and Combat

1. Resource Management: The weak pistol’s limited ammo demands precision—prioritize headshots on insectoid eyes or target crab joints while conserving bullets for desperate escapes.

2. Mental Corruption: Survive sanity-draining encounters where prolonged exposure to creatures triggers hallucinations, or resist hypnotic clicks and chants that sap focus.

3. Escape or Succumb: Avoid zones radiating an invisible “corruption aura” that accelerates mental decay, risking irreversible brainwashing.

Narrative Depth and Moral Dilemmas

1. Unraveling the Truth: Discover the facility’s dark origins through audio logs detailing unethical experiments merging organic and synthetic lifeforms.

2. Soul at Risk: Subtle UI warnings (blurred vision, erratic heartbeat) signal Sarah’s mental decline, escalating urgency to escape before becoming a “specimen.”

3. Multi-Faceted Endings: 

•  Success: Escape with her sister but with hidden consequences.

•  Failure: Transformed into a mindless servant (depicted in a haunting post-credits scene).

•  Ambiguous Path: A parasitic mutation hinting at sequels.

Replayability and Adaptive Challenges

1. Dynamic Layouts: Each run features randomized enemy spawns and layout shifts, ensuring unpredictable threats.

2. Moral Choices: Decisions in key moments—such as sparing enemies or stealing supplies—alter dialogue paths and outcomes.

3. Hidden Lore: Collectable symbols unlock alternate endings, while prototype creature mini-games reward exploration.

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