A gripping mystery-solving RPG from former LiMoonBlue developers, Culprit follows an amnesiac protagonist waking from a coma with one burning goal: uncover who murdered their parents. As you navigate a small, tight-knit town, five enigmatic neighbors—each with secrets of their own—enter your life, blurring the line between ally and suspect. Rebuild your past while dodging danger in this story-driven adventure.
Amnesia & Motivation: A Blank Slate, A Fiery Purpose
You wake up in a sterile hospital room, head throbbing, with no memory of your name, age, or life before the coma. The only anchor? A faded photo of your parents, their faces streaked with tears, and a police report pinned to the wall: “Victims: [Your Name]’s Parents—Murdered.” The doctors can’t explain your memory loss; the police dismiss it as trauma. But you know—this wasn’t random.
1. Fragmented Clues: Scattered hospital records hint at a “suspicious stranger” seen near the crime scene, but details are redacted. A crumpled note in your pocket reads, “Don’t trust the roses”—a cryptic warning you can’t yet decipher.
2. Emotional Stakes: Flashbacks—fleeting images of your mother’s laughter, your father’s steady hands—haunt you. These aren’t just memories; they’re fuel. Every clue you find chips away at the fog, making the truth feel within reach.
3. Identity Crisis: Without a past, who are you? The town’s records list you as “John Doe,” but a locket hidden in your bag bears a family crest you don’t recognize. Are you a victim… or something more?
The Neighbors: Five Faces, Endless Secrets
The town of Hazelwood is a patchwork of quiet streets and hidden tensions. Your new neighbors—each with distinct personalities and hidden agendas—become your only links to the outside world. But trust is a luxury you can’t afford.
1. The Mysterious Artist: Clara, a reclusive painter, lives next door. Her canvases are filled with haunting, unfamiliar landscapes—and a recurring figure that looks eerily like your father. She speaks in riddles, avoiding questions about her past… but leaves sketches of you hidden in her studio.
2. The Overbearing Caretaker: Mr. Grier, the town’s elderly librarian, checks on you daily, bringing homemade pies and “helpful” updates on the murder investigation. His kindness feels suffocating; you later find a newspaper clipping in his desk: “Local Man Questions Police Handling of Doe Case.”
3. The Rebellious Teen: Mia, a high school outcast with a leather jacket and a sharp tongue, crashes in your backyard one night, claiming she “saw something” the night your parents died. She’s hostile—until you mention the locket. “That crest belongs to the Blackthorn family,” she mutters. “They don’t exist anymore… or do they?”
Investigation & Consequences: Choices That Shape the Truth
Uncovering the killer means piecing together clues from the town, your neighbors, and your own fractured mind. Every interaction, every lie you expose, brings you closer to the truth—or deeper into danger.
1. Clue Collection: Search the crime scene (now cordoned off), sift through police files (with help from a hacker friend), and interrogate townsfolk. A discarded matchbook leads to a seedy bar; a witness’s testimony contradicts the official report.
2. Relationship Dynamics: How you treat the neighbors impacts their willingness to help. Befriend Clara, and she might reveal the locket’s origin; alienate Mia, and she’ll withhold critical details. Trust no one—yet everyone has something to gain.
3. Twists & Turns: Just when you think you’ve found the killer, a new clue upends everything. The “stranger” in the police report? He’s your father’s old partner. The locket? It’s a fake, planted to mislead. And the murder? It’s tied to a decades-old scandal your parents were about to expose.