Adventurer Amy’s ship sinks off Clam’s Island, leaving her stranded in a wild, monster-infested land. Between fending off raids and building a life, she’ll face a risky twist: losing weapons to creatures means exposure to lewd attacks. With brothels, guild quests, and a body that “remembers” every intimate encounter, this is no ordinary survival story.
Battle Risks: When Defense Fails, Embarrassment (and More) Begins
Fighting monsters isn’t just about swords—it’s about avoiding very personal defeats. Three dangers loom in combat:
1. Weapon Snatching, Exposure Risk: If a monster knocks Amy’s weapon away, she’s left defenseless. Without it, she’s not just vulnerable to attacks—she’s at risk of being pinned down for… intimate encounters.
2. Armor Breaks & Clothing Damage: Struggle too long, and her armor (and clothes) tear. The game details every rip and tear with unique “armor break” visuals, turning close calls into awkward (and explicit) moments.
3. Escalating Intimacy: Let a monster get too close, and things go further. A flustered gasp might lead to forced caresses; a failed escape could end in… more. The longer the struggle, the more intense the encounter.
Island Life: Friends, Work, and the Local Brothel-Bartender
Surviving Clam’s Island means balancing combat with community. Three key connections shape Amy’s journey:
1. Olivia: The Brothel-Bartender: Runs “Pleasure & Port,” a bar-meets-brothel. She’s equal parts charm and cunning—offering drinks, gossip, and opportunities to earn coin (or more) in exchange for… favors.
2. Charlotte: The Guild Receptionist: Sweet and eager, she hands Amy quests—clearing dungeons, hunting monsters, or delivering supplies. But her innocent smile hides a knack for prying into Amy’s “adventures” (read: H-events).
3. Daily Grind: Between dungeon crawls and guild jobs, Amy fishes, forages, and chats with locals. Every interaction builds the island’s story—and maybe her relationships.
H-Status: Your Body Remembers (and So Does the Game)
Amy’s body keeps score of every intimate moment—all visible in her “H-Status” menu. Three details make it unforgettable:
1. Data-Driven Intimacy: Track first times, monster “encounters,” brothel earnings, and more. Ever wondered how many times she’s been “claimed” by a goblin? The game tells you.
2. Body Development: As Amy’s body adapts, her dialogue shifts. A shy gasp early on might turn into a breathy moan after repeated encounters—subtle clues about her (ahem) “growth.”
3. Visual Cues: Her expression, clothing (or lack thereof), and even blushing skin reveal her state. A “chastity” meter and visible “stain” from… incidents add layers to her story.
Passive Skills: When Lust Becomes a (Dangerous) Asset
The more Amy… experiences, the more she unlocks “Erotic Passive Skills.” Three ways these skills shake up gameplay:
1. Skill Unlocking: After repeated encounters with specific monsters, Amy gains skills like “Monster Whisperer” (calming beasts… or luring them closer) or “Sensitized Skin” (making even light touches feel intense).
2. Event Escalation: Skills don’t just change how Amy feels—they change what happens. A “Lustful Stare” might make monsters more aggressive… or more eager to “get close.”
3. Combat Risks: Some skills backfire. Overdevelop a “Pleasure Response,” and a monster’s attack might leave her too distracted to fight back. Balance pleasure and survival—literally.
Preview: