Twenty Worlds Agency - The Stories of Department 13 Logo

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About Twenty Worlds Agency - The Stories of Department 13

Step into the shoes of a Department 13 agent—part spy, part bridge-builder—as you navigate twenty parallel worlds. Recruited for your rare ability to “world-hop,” you’ll chase threats across dimensions, recruit talents, and forge unlikely alliances with elves, demons, vampires, and other fantastical beings whose fates are tangled with your own.  

The Agency: Guardians of the Multiverse, Hiding More Than They Let On  

1. What Is the Twenty Worlds Agency?: Think CIA, but with a twist—instead of countries, we protect realms. Founded after a “dimensional bleed” nearly merged Earth with a war-torn fantasy world, the agency recruits “Shifters”: individuals born with the innate power to leap between worlds. Our mission? Keep the multiverse stable. But lately, something’s off. Missions feel… personal.  

2. Department 13: The “Odd Ones Out”: Most agents work in teams, but Department 13? We’re the mavericks. Tasked with “unconventional threats”—a vampire coven tampering with time, a demon lord trading secrets for mortal souls—we’re given free rein. Freedom, though, has a cost. Our files are marked “Classified,” and our superiors rarely answer calls.  

3. Shifters: Rare, Valuable, and Troubled: Not everyone can world-hop. It requires a “resonance”—a soul that vibrates at the multiverse’s frequency. But resonance has a price: headaches, memory glitches, or worse—losing yourself to the world you’re visiting. As a new agent, you’ll learn to harness your power… and hide its cracks.  

The Missions: Between Worlds, Between Lines  

1. Case #13-07: The Elven Spy: Your first assignment? Track an elven diplomat who vanished mid-negotiation. She’s not just any elf—her bloodline holds a key to sealing a rift between our world and the Feywild. But when you find her, she’s not hiding… she’s waiting. “You’re not the first Shifter they’ve sent,” she warns. Trust her? Or take her into custody?  

2. Case #13-19: The Demon’s Bargain: A demon lord offers a deal: help him reclaim his stolen throne, and he’ll reveal why your Shift ability is failing. But demons lie. His castle, perched on a volcanic realm, is guarded by vampires who drain memories instead of blood. Every step feels like a trap—but the answers he offers might save your career… or your life.  

3. Case #13-32: The Vanishing Humans: Locals in a rural fantasy town report “shadow people” stealing residents. Turns out, it’s a coven of witches using a stolen artifact to kidnap humans for their rituals. But when you infiltrate their coven, you find something shocking: the witches are your kind—Shifters, exiled for breaking agency rules. Do you arrest them… or join their cause?  

The Truth Beneath: Why Are You Really Here?  

1. Gaps in the Files: Your handler, a grizzled veteran, insists, “Stick to the mission.” But you notice oddities: your Shifter ID has a redacted birth year, and your resonance spikes only near certain artifacts. A fellow agent slips you a note: “Ask about Project Echo.” Digging deeper, you uncover a rumor—the agency isn’t just protecting the multiverse. It’s harvesting it.  

2. The Fantasy Races’ Secrets: The elves you’ve met? They’ve been watching humanity for centuries. The demons? They crave our “spark”—the resilience that makes us worth saving. Even the vampires, often seen as villains, whisper of a greater evil looming. Every interaction peels back a layer: these beings aren’t just allies or enemies. They’re survivors.  

3. Your Choice: Protector, Traitor, or Something Else: The agency’s endgame is clear now—they want to weaponize the multiverse. But you’ve seen the cost: a Shifter’s mind fractured by too many worlds, a village destroyed by a “rescue” gone wrong. Do you follow orders, even if it means becoming a monster? Or break ranks, risking everything to expose the truth?  

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