Undercover Agent - Solo Sting Operation Logo

Latest Version:1.2.0

Size:177.91M

Last Updated:Jun 14, 2025

Undercover Agent - Solo Sting Operation Victory Screenshots

About Undercover Agent - Solo Sting Operation

Secret agent Saki’s latest mission is simple on paper: infiltrate a criminal hub posing as a trafficking victim, steal intel, and destroy the facility. But with no weapons, no comms, and a target on her back, “simple” becomes a high-stakes game of survival.  

The Infiltration: Blending In, But Never Truly Safe  

1. A Disguise Built on Deception: Saki’s cover? A scared teenager lured by false promises of a “better life.” Her backstory—fake ID, tear-streaked makeup, and a carefully rehearsed “I don’t know anything” tremble—has to hold under scrutiny. One wrong glance, a slip of the tongue, and the criminals will see through her.  

2. The Facility’s Labyrinth: The building isn’t just walls and locked doors. It’s a maze of CCTV cameras, armed guards on patrol, and staff who’ve worked here too long to miss odd behavior. Saki must memorize guard shifts, hack security terminals (with what little she can scavenge), and avoid notice—all while playing the part of a “docile” target.  

3. No Safety Nets: No gadgets, no backup, no room for error. A misplaced footstep in the basement? A guard catching her “lost” in a restricted hallway? One mistake could mean exposure—and a quick end to the mission.  

Survival Mode: Scavenging, Sneaking, and Staying Alive  

1. Improvised Tools, Deadly Ingenuity: With no weapons, Saki turns the environment into her arsenal. A fire extinguisher becomes a distraction; a broken pipe leaks water to short-circuit a camera; even a discarded hairpin could pick a lock. Every object is a potential lifeline—if she spots it in time.  

2. Reading the Room: Criminals aren’t robots. They argue, they get distracted, they let their guard down. A drunk enforcer rambling about his ex? A corrupt guard bragging about his “score”? Saki must listen, adapt, and strike when vulnerabilities appear—like slipping a keycard from a pocket during a fistfight.  

3. The Intel Hunt: The facility’s secrets are buried in filing cabinets, encrypted hard drives, and the minds of its workers. She’ll need to bluff her way into offices, decode cryptic notes, and decide what’s critical (and what’s a trap). Miss the real intel, and the mission fails—even if she escapes.  

Escape: The Final Gamble  

1. Plan A, B, and Maybe C: Destruction requires timing. Planting the explosive? It could trigger alarms. Waiting for a power outage? The backup generator might kick in. Saki must weigh risks: escape now with partial intel, or risk capture to finish the job.  

2. Moral Crossroads: What if she finds hostages? A guard who hesitates to shoot? The game forces tough calls—help them and slow her escape, or leave them to buy time. These choices don’t just affect her fate; they shape her legacy as an agent.  

3. The Aftermath: Success or Sacrifice: Escape doesn’t guarantee victory. The facility might explode, taking evidence with it. Or Saki could walk free, but with blood on her hands. Every ending hinges on her split-second decisions—who to trust, what to prioritize, and how far she’s willing to go to complete the mission.  

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Details

  • Last Updated Jun 14, 2025
  • Latest Version 1.2.0
  • Size 177.91M
  • Package com.alecubicsoft.undercoveragent
  • Publisher AleCubicSoft
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