Payback!? Touchinv!? A crowded train!! Mizuki Ichinomiya Edition Logo

Latest Version:Final

Size:182.77M

Last Updated:Jun 10, 2025

Payback!? Touchinv!? A crowded train!! Mizuki Ichinomiya Edition Victory Screenshots

About Payback!? Touchinv!? A crowded train!! Mizuki Ichinomiya Edition

A recently laid-off commuter, drowning his sorrows in cheap liquor aboard his old train route, crosses paths with a sharp-tongued stranger, Mizuki. Her brutal mockery—“You look like you’ve already lost your dignity”—pushes him to the edge. But when he vows revenge, he little expects the storm of emotions that follow: anger, shame, and a stubborn curiosity about the girl who broke his pride. A tense, character-driven story of vulnerability and the messy line between vengeance and connection.  

The Train as a Battlefield: Crowds, Chaos, and Crucial Encounters  

The setting—a sweltering, overcrowded commuter train—sets the stage for tension. Every detail amplifies the stakes:  

1. Environment as a Mirror: Cramped seats, sweat-soaked shirts, and the constant hum of announcements create a claustrophobic backdrop. Mizuki’s presence feels like an invasion—she stands too close, her perfume cutting through the stench of alcohol, making the protagonist acutely aware of his disheveled state.  

2. Mizuki’s Provocation: Her words are deliberate. “You think this train cares about your problems?” she sneers, flipping through a magazine as if bored. But her body language betrays her: a flicker of pity in her eyes, a tightly clenched fist. Is she truly cruel… or hiding something?  

3. The Protagonist’s Breaking Point: His decision to exit early isn’t just humiliation—it’s a wake-up call. The empty platform, the echo of her laughter, and the stare of fellow commuters force him to confront: Is this how I want to live?  

Vengeance or Vulnerability: The Duality of Revenge  

Driven by shame, the protagonist vows to “make her regret” looking down on him. But his plan unfolds in unexpected ways:  

1. The Art of Retaliation: He researches her schedule, buys expensive coffee to “accidentally” spill on her, or “forgets” his bag next to hers—small acts meant to annoy, not harm. Yet each attempt backfires: she laughs it off, or worse, seems amused by his efforts.  

2. Uncovering Motives: Digging deeper, he finds clues: Mizuki skips meals, wears the same scarf daily, and avoids eye contact with regular commuters. Is she struggling too? His anger softens into curiosity—he begins to wonder: Who is she really?  

3. The Cost of Pride: Each retaliatory act chips away at his self-respect. He misses work to stalk her, blows his meager savings on petty pranks, and alienates friends. The line between “getting even” and “losing himself” blurs fast.  

Player Choice: Retaliate, Retreat, or Reveal  

At its core, the game hinges on how the protagonist responds to Mizuki—and how he confronts his own pain:  

1. The Vengeful Path: Double down on pranks, follow her home, or confront her publicly. This escalates tension but risks exposing his own vulnerabilities (e.g., she might share her struggles, making his actions feel hollow).  

2. The Retreating Path: Step back, focus on job hunting, or avoid the train entirely. This path heals his pride but leaves the story unresolved—will Mizuki ever cross his path again?  

3. The Vulnerable Path: Admit his anger, share his unemployment story, or even apologize for his behavior. This risks rejection but could lead to a raw, honest connection—maybe even friendship, or something more.  

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