The Wishes, developed by CapR Games, is a story oriented interactive game centered around "family relationships, hidden emotions, and growth". The game unfolds from the perspective of an Indian boy, who struggles with his family to rebuild their lives after experiencing trauma. The story revolves around the theme of "secrets will not be buried forever", exploring family bonds, unresolved emotional knots, and self redemption through delicate storytelling and emotional choices.
Family relationships and emotional dynamics
The Indian boy played by the player lives with his family (parents or brothers and sisters), but the family atmosphere is not perfect:
Conflict and Contradiction: Misunderstandings, apathy, and even hostility lurk in daily conversations.
Emotional growth: gradually repairing relationships or deepening rifts through interaction.
Multi line Narrative and Secret Disclosure
The game gradually reveals past events (such as family tragedies, betrayals, and lies) through fragmented narratives (diaries, dialogues, memories).
Key decision: The player's choice will affect the way secrets are revealed and the ultimate direction of family relationships (such as reconciliation, estrangement, or collapse).
Realistic style and cultural details
Indian cultural background: incorporating traditional festivals, family etiquette, language habits, and other details (such as Hindi/English bilingual dialogue).
Psychological description: Strengthening emotional tension through inner monologue and interaction with the environment (such as weather, object symbols).
Multi outcome system
Three core outcomes:
The Road to Redemption: Family members treat each other honestly and gradually repair relationships.
The Abyss of Silence: Secrets continue to be suppressed, and family relationships are completely broken.
Self awakening: The protagonist chooses to leave and seek an independent life.
Each ending needs to be achieved through specific plot branches and emotional tendencies.