The Curse of Something, developed by MCRugerMasta Games, is a unique text-based adventure/RPG game. The game is centered around the concept of a "cursed furry giant", where players take on the role of a character whose body undergoes extreme changes due to a curse (either super obese or extremely muscular), embarking on an adventure in a fantasy world. The game combines textual storytelling, character interaction, and light strategy, providing highly flexible plot branching and multi ending experiences.
Core functions
Dual Form Curse System
Players can choose furry characters cursed as either super obese or extremely muscular, and both forms affect the way battles, conversations, and mission completion are carried out.
For example, obese individuals can overcome obstacles through "knocking on doors", while muscular individuals excel in melee combat.
Open World Adventure
The game is set in areas such as forests, villages, caves, etc., where players can freely explore and interact with the environment.
Battle mode: Fight against monsters (physical attacks/special skills) or attempt peaceful dialogue (make friends/trade).
Special Interaction: Provides "friendly interaction" options (such as making friends, flirting, etc.) to influence the plot direction and character favorability.
Multi storyline and ending
Unlock more than 10 endings (such as becoming a hero, being cursed for eternal life, forming alliances with monsters, etc.) through dialogue selection, task completion methods, and form characteristics.
Some plot branches require multiple gameplay to discover hidden content.
Humorous Style and Adult oriented Elements
The game describes absurd adventures in a lighthearted and humorous tone, including adult oriented interactive options (such as "fuck them", etc.), suitable for specific audiences.
The dialogue between characters is filled with slang and internet culture memes, enhancing the sense of immersion.
Featured Highlights
Highly free gameplay:
There are no fixed rules, and players can choose to battle, negotiate, explore, or simply "slack off" to experience different styles of adventures.
Dual form strategic:
Obesity and muscular form each have unique advantages and need to be flexibly switched according to the scene (such as narrow passages suitable for obese form Carmen).
Immersive narrative:
The text description is delicate, combined with dynamic events such as monster raids and weather changes to enhance tension.
Adult oriented interaction:
Provide a "friendly interaction" option to meet the personalized needs of specific players (note the suitability of the content).
Preview: