Succubus Melnea pits a mischievous demon against the clock in a seductive spree. Stranded in a rural village, Melnea must charm every man before dawn breaks twice. Navigate gossip, secrets, and fragile egos in this non-combat RPG where temptation is your only weapon—and time your greatest foe.
Two Nights to Corrupt a Village
1. Time-Sensitive Temptation – Each night cycles through phases (dusk, midnight, predawn), with villagers’ availability and skepticism shifting—farmers gossip at dusk, priests patrol at midnight, loners emerge predawn.
2. Dynamic Suspicions – Over-seduce one family, and neighboring households grow wary, locking doors or setting traps. Balance targets to avoid mass panic.
3. Weather & Wardrobe – Rainy nights keep locals indoors, forcing Melnea to improvise porch encounters; sunny nights boost outdoor flirts but risk exposure.
Charm Mechanics & Social Sabotage
1. Vulnerability Profiling – Study villagers’ routines to exploit weaknesses: the baker craves praise, the blacksmith melts for poetry, the mayor’s son fears abandonment.
2. Rumor Propagation – Plant salacious gossip to isolate targets (e.g., accuse the librarian of infidelity, making him desperate for Melnea’s “comfort”).
3. Succubus Essence Economy – Spend collected lust energy to boost charisma, heal from holy traps, or summon fog to mask your movements.
Consequences of Carnal Chaos
1. Village Morality Meter – Convert too many too fast, and zealots form mobs; too slow, and your energy starves. Maintain a delicate corruption balance.
2. Endgame Reckoning – Surviving targets confront Melnea on the final dawn—bargain with converted allies, flee via corrupted steeds, or face divine retribution.
3. Six Endings, Infinite Mischief – Escape as a celebrated seductress, become the village’s secret matriarch, or spark an accidental cult—each outcome scaling with your efficiency and cruelty.
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