Melia’s Witch Test is a time - limited visual novel with RPG elements where you play as Melia, a witch in training. Stranded in the forest, she must pass a dangerous test to become a real witch by collecting magic power through seduction magic.
1. Story and Objective
• The Witch’s Test: Melia, living with her teacher in the forest, faces a strict five - day deadline to collect enough magic power for a magic orb, or she’ll fail her test.
• Seduction as Power: The key gameplay revolves around casting seduction magic on villagers to extract magic power, adding a dark, morally gray twist to traditional RPG mechanics.
• Three Endings: Achieve one of three outcomes—True Ending, Normal Ending, or Bad Ending—based on your choices, with all scenes unlocked after completion.
2. Gameplay Mechanics
• Resource Management: Balance limited Action Tokens, Magic Power, and Money to plan your seduction strategy, ensuring you collect enough power before the deadline.
• Relationship Building: Gauge villagers’ trust levels (proximity) before casting seduction magic—closer relationships yield better results but may require extra effort.
• Task Missions: Interact with NPCs through dialogue and side quests to gather resources while advancing the main storyline.
3. Atmosphere and Replayability
• Dark Fantasy Aesthetic: The game blends eerie forest settings with magical tension, creating a unique atmosphere for a seduction-focused RPG.
• Moral Choices Impact: Your decisions affect how villagers perceive Melia, influencing the ending and unlocking different dialogue/interactions during replay.
• Short but Deep: Despite its brevity, the test-driven structure and branching paths provide high replay value as you experiment with strategies.
Preview: