Rise or Fall is a story driven role-playing game developed by Kzero91 Games, where players take on the role of the protagonist Jessy. After experiencing an unexpected event, Jessy is forced to accept probation and face a series of survival challenges. The game revolves around the "choice between power and destruction", where players need to accumulate resources, establish interpersonal relationships, or face destruction in the conflict between morality and survival through difficult choices. The story combines realistic themes with dramatic conflicts, allowing players to experience the complex human nature struggling in adversity.
Survival and Resource Management
Players need to obtain resources (such as food, tools, social relationships) by completing tasks, working, or trading to maintain Jessy's basic survival needs.
Risk and reward: High risk actions (such as illegal trading) may rapidly increase resources, but they will also increase legal and ethical costs.
Moral and Dramatic Branches
Dynamic dialogue system: Each choice (such as whether to help others or follow rules) directly affects the character's reputation, interpersonal relationships, and plot direction.
Faction interaction: Players need to navigate between forces such as police, gangs, and community organizations, and the positions of different factions may trigger unique missions and endings.
Multi outcome design
Rising Ending: Breaking through difficulties through wisdom and cooperation, becoming a community leader or representative of justice.
Fallen ending: resorting to any means necessary to survive, ultimately being engulfed by the system or self destructing.
Hidden Ending: Unlock the "truth" plot by selecting specific combinations (such as revealing the conspiracy behind unexpected events).
Featured Highlights
Realistic narrative: Taking probation life as the starting point, exploring the complex relationship between law, morality, and survival, the plot is close to reality but full of dramatic tension.
Dynamic character growth: Jessy's abilities (such as negotiation, combat, stealth) are unlocked with the plot, and the development path needs to be customized according to the player's style.
Moral dilemma design: There is no absolute good or evil, and every choice requires weighing the pros and cons (such as: saving a friend may lead to imprisonment?).
Visual and sound style: Combining realistic hand drawn style with low poly, accompanied by oppressive music to enhance survival pressure.
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