"Night Walk" is the final version of a game by SUPERBAD Games. It tells the story of Rika Suzuki, an ordinary high school girl whose life takes an unusual turn after she gets inspired by an adult magazine in a convenience store.
1. Character and Story Background
• Ordinary Life: Rika Suzuki starts as an ordinary high school girl, living a peaceful and unremarkable life.
• Inspiration from the Magazine: Her ordinary life is disrupted when she accidentally comes across an adult magazine in a convenience store. The magazine, filled with scenarios of women exposing themselves in public, plants an interesting idea in her mind.
• Life - Changing Decision: Inspired by the magazine, Rika decides to imitate those situations, which sets her on a new and unpredictable path.
2. Gameplay Elements
• Exploration: Players may need to explore different locations in the game as Rika tries to carry out her new - found ideas, encountering various characters and settings.
• Decision - Making: There could be choices for players to make, which may affect Rika's actions and the subsequent events in the game. For example, deciding whether to take more risks or play it safe in her attempts to imitate the scenarios.
• Progression: As Rika progresses in her actions, there may be different stages or levels in the game, each with new challenges and experiences.
3. Visual and Audio Design
• Visual Aesthetics: The game likely has a design style that suits its story. It may feature the school environment where Rika usually is, as well as the public places where she attempts to carry out her ideas. The graphics aim to create an immersive experience for the players.
• Audio Effects: Appropriate sound effects are used to enhance the atmosphere. For example, the bustling noise of the convenience store when Rika discovers the magazine, or the background music in different locations to set the mood.
• Character Design: Rika and other characters in the game are designed to fit their personalities and roles in the story, helping players better understand and connect with the narrative.
Preview: