ComeCloser has built an unprecedented immersive interactive world for players through cutting-edge physics engines, high-quality VR rendering, and cross platform hardware adaptation.
Core gameplay
Physics Engine Innovation:
80+physical muscle drive: The character's body movements are achieved through highly simulated muscle simulations, dynamically responding to player interactions such as touch and pull.
Clothing and hair simulation: Based on real-time physical calculations, details such as clothing fluttering and hair flowing are realistic and natural (similar to Havok Cloth technology in Cyberpunk 2077).
VR immersive interaction:
High definition VR rendering: Supports Meta Quest 3/4, PS VR2 and other devices, using ray tracing (RTX) and dynamic shadow technology to provide movie grade image quality.
Tactile feedback: Enhance realism through joystick vibration and whole-body tracking devices such as Teslasuit.
Plot exploration:
Nonlinear narrative: Players influence plot branches through physical interactions such as adjusting character poses and environmental destruction, and future versions will support a multi ending system.
Unique Highlights
Technological breakthrough:
Cross engine integration: Combining Unity (character animation) with Unreal Engine 5 (Nanite/Lumen rendering) to achieve high-precision models and real-time physical interaction.
AI assisted optimization: using AI to dynamically adjust physical computational complexity, balancing image quality and performance (similar to the intelligent LOD technology in the Elden Ring).
Hardware adaptation:
High end configuration requirements: Recommended RTX 4080 graphics card, 32GB memory, and high-speed NVMe SSD to ensure VR frame rate stability above 90FPS.
Future scalability: We plan to support more devices such as SteamVR and Valve Index, and open up custom hardware adaptation options. The immersive interactive world.
Preview: