Altered constructs a complex world of memory and reunion for players through non-linear storytelling, deep character interaction, and multi object exploration.
1. Core gameplay
Plot driven: Players take on the role of the protagonist, exploring the truth behind their kidnapping 18 years ago and uncovering their relationship with the mysterious woman Saeko.
Role interaction system:
Dynamic dialogue selection: Use dialogue options to influence the development of the protagonist's relationship with Saeko and other characters, such as trust, doubt, and confrontation.
Dual narrative: interweaving past and present scenes, gradually piecing together the full picture of the kidnapping incident.
Environmental puzzle solving:
Unlock key plot nodes using clues in the scene, such as diaries, recordings, and hidden items.
Some scenes require logical reasoning or psychological suggestion to drive the plot (such as cracking password gates, interpreting metaphorical symbols).
2. Unique highlights
Topic depth:
Explore philosophical propositions such as "memory tampering" and "identity recognition", and stimulate players' thinking through non-linear narrative.
Saeko's character design is full of contradictions (such as her true identity and her bond with the protagonist), enhancing the sense of suspense.
Art and Sound Effects:
Retro sci-fi style: Scene design integrates elements of 1980s and future technology (such as abandoned laboratories, electronic screens, holographic projections).
Immersive BGM: The music follows the emotional changes of the plot (such as suspenseful atmosphere and emotional climax), enhancing the sense of immersion.
Multi outcome system:
Based on the player's choices and the level of clue collection, trigger different endings (such as truth revelation, tragic ending, and open-ended ending).
Unlock hidden plotlines through multiple playthroughs, such as the conspiracy behind kidnapping and the branching of character destinies.
Preview: